03:03
<sideshowbarker>
PSA: PR to change all current data-x="syntax-attributes" usage (that is, the syntax for attribute declarations in markup) from “attribute” to “attribute declaration”. https://github.com/whatwg/html/pull/10756
03:05
<sideshowbarker>
*

PSA: If your environment is macOS and you’re working on an HTML spec PR and when you try to run the ./build.sh script and the build fails with an “ld: library 'System' not found” error (in the Rust part of the build), then (re)run the build script like this:

PATH=/Library/Developer/CommandLineTools/SDKs/MacOSX.sdk/usr/lib:$PATH \
LIBRARY_PATH="$LIBRARY_PATH:/Library/Developer/CommandLineTools/SDKs/MacOSX.sdk/usr/lib" \
./build.sh

…or else just export those PATH and LIBRARY_PATH settings to your environment (e.g., in your ~/.bashrc or wherever).

03:05
<sideshowbarker>
*

PSA: If your environment is macOS and you’re working on an HTML spec PR and when you try to run the ./build.sh script and the build fails with an “ld: library 'System' not found” error (in the Rust part of the build), then (re)run the build script like this:

PATH=/Library/Developer/CommandLineTools/SDKs/MacOSX.sdk/usr/lib:$PATH \
LIBRARY_PATH="$LIBRARY_PATH:/Library/Developer/CommandLineTools/SDKs/MacOSX.sdk/usr/lib" \
./build.sh

…or else just export those PATH and LIBRARY_PATH settings to your environment (e.g., in your ~/.bashrc or such).

03:05
<sideshowbarker>
*

PSA: If your environment is macOS and you’re working on an HTML spec PR and when you try to run the ./build.sh script and the build fails with an “ld: library 'System' not found” error (in the Rust part of the build), then to fix that problem, (re)run the build script like this:

PATH=/Library/Developer/CommandLineTools/SDKs/MacOSX.sdk/usr/lib:$PATH \
LIBRARY_PATH="$LIBRARY_PATH:/Library/Developer/CommandLineTools/SDKs/MacOSX.sdk/usr/lib" \
./build.sh

…or else just export those PATH and LIBRARY_PATH settings to your environment (e.g., in your ~/.bashrc or such).

03:06
<sideshowbarker>
*

PSA: If your environment is macOS and you’re working on an HTML spec PR and when you try to run the ./build.sh script, the build fails with an “ld: library 'System' not found” error (in the Rust part of the build), then to fix that problem, (re)run the build script like this:

PATH=/Library/Developer/CommandLineTools/SDKs/MacOSX.sdk/usr/lib:$PATH \
LIBRARY_PATH="$LIBRARY_PATH:/Library/Developer/CommandLineTools/SDKs/MacOSX.sdk/usr/lib" \
./build.sh

…or else just export those PATH and LIBRARY_PATH settings to your environment (e.g., in your ~/.bashrc or such).

03:06
<sideshowbarker>
*

PSA: If your environment is macOS and you’re working on an HTML spec PR and when you try to run the ./build.sh script, the build fails with an “ld: library 'System' not found” error (in the Rust part of the build) — then to fix that problem, (re)run the build script like this:

PATH=/Library/Developer/CommandLineTools/SDKs/MacOSX.sdk/usr/lib:$PATH \
LIBRARY_PATH="$LIBRARY_PATH:/Library/Developer/CommandLineTools/SDKs/MacOSX.sdk/usr/lib" \
./build.sh

…or else just export those PATH and LIBRARY_PATH settings to your environment (e.g., in your ~/.bashrc or such).