04:18
<Doctor>
Are there any existing proposals on giving the ability to disable ArrayBuffer's transferable-ness?
04:22
<Doctor>
From my understanding the buffer for WebAssembly.Memory is special in that it can't be transferred.
04:23
<Doctor>
So arguable there are use cases for the ability to disable its transferable-ness
14:37
<Luke Warlow>
Is https://svgwg.org/svg2-draft/ the latest SVG spec that's published? It's wildly out of date and just wondering if there's some other document I'm meant to be looking at.
14:37
<sideshowbarker>
That’s unfortunately the latest published spec
14:38
<sideshowbarker>
The owner of the svgwg.org domain is the only one who can get that updated
14:40
<sideshowbarker>
I hope what we can manage to get done is, he sets up a permanent redirect to from svgwg.org to https://w3c.github.io/svgwg/, and then that becomes the canonical URL for the spec instead
14:43
<sideshowbarker>
But in the meantime, I guess I should at least get the https://w3c.github.io/svg2-draft/ URL working. I suppose it’s just a matter of fiddling with the spec build (which I think is an ad-hoc thing that doesn’t use Bikeshed or Respec)
14:47
<sideshowbarker>
That said, if there’s somebody here who’s looking for opportunities to contribute, messing around with getting that build working again would be a nice way. The build seems to be some combination of Python and Node-based JavaScript stuff
14:51
<Ms2ger>
I wonder if it'd cost more time to get the build system working or to convert everything to bs
14:51
<Luke Warlow>
If someones got time could they finish speccing SVG while they're at it ;)
14:52
<Ms2ger>
Just don't tell me if it's using anolis
14:52
<sideshowbarker>
heh
14:54
<sideshowbarker>
Anyway, yeah, 100% agreed on both counts: It ideally should at least be using the same build tooling we use for other specs — but really, the bigger problem is that nobody’s actually been working on the spec itself for literally years now
14:55
<Ms2ger>
At least moving it to bs would be a finite amount of work :)
14:56
<Ms2ger>
I might do it if you have budget
14:56
<Luke Warlow>
The thing is there are changes to the source that just aren't reflected in the published form, so if someone was looking to make changes it would be confusing.
14:58
<Luke Warlow>
Admittedly very few changes considering but there are some. Even some from before the last published date that don't show up.
15:08
<sideshowbarker>
Yeah, especially for anyone trying to work on a new completely implementation from the spec, it’s not workable
15:11
<sideshowbarker>
I may be able to get a budget for it. About the general problem of finding ways to get not-actively-being-edited specs edited, I’m planning a breakout for TPAC about it. And I have some ideas about how we can get some funding mechanisms set up
15:13
<sideshowbarker>
But maybe in the meantime, this migrate-the-SVG-spec-build-to-Bikeshed thing would be also be a good concrete way to investigate some alternative funding ideas
15:14
<sideshowbarker>
What I have been wondering about is, getting something set up similar to what Polar.sh used to provide
15:16
<sideshowbarker>
…which is, basically, enabling a way to set bounties in particular GitHub issues — and anybody who cares enough about a particular issue can directly offer some amount of money bounty on the issue
15:16
<sideshowbarker>
And then whoever puts together a patch/PR which resolves that issue would end up getting the money from the bounty on the issue
15:18
<sideshowbarker>
And ideally the bounty could come from multiple people — so we could potentially “crowd-source” a bounty from multiple individual small contributions
15:18
<Ms2ger>
Ideally it would come from the companies with big pockets :)
15:18
<sideshowbarker>
well
15:19
<sideshowbarker>
That’s what we’ve always done in the past — but more behind the scenes, not publicly
15:20
<sideshowbarker>
But it seems to be getting harder to get money that way these days
15:21
<sideshowbarker>
And there’s something to be said about exposing the funding pain points more publicly, and making them into problems that the community collectively has more of a direct stake in helping with
15:36
<AtkinsSJ>
Reviving the SVG spec in some way would be greatly appreciated. It's a really widely used format, with a lot of holes in the spec and an assortment of interop issues.
15:46
<Ms2ger>
(No way I'm touching the contents, just to be clear)
19:03
<bkardell>
hey I'd like to add something to the xslt issue...
19:04
<bkardell>
can someone unlock it or add me as a collaborator somehow?
19:04
<bkardell>
not sure who can do that really
19:22
<bkardell>
oh well, I sent it to mfreed - I guess he can include it for me worst case
20:06
<sideshowbarker>
The associated PR isn't locked (yet). So you could post your comment directly yourself there
20:24
<Luke Warlow>
That's locked too
20:24
<sideshowbarker>
Yeah, I just now noticed that
20:26
<sideshowbarker>
Too bad we can't have an actual technical discussion about this anywhere in the issue tracker without the trolls showing up
22:17
<sadlyascii>
also i wanted to ask, the issue mentions a pollyfill in js, so could browsers, instead of using libxslt, have that pollyfill built-in to render xslt in js, similarly to how they use pdf.js to render pdf?