| 02:12 | <dglazkov> | ok, another SQL spec question.. |
| 02:13 | <dglazkov> | the spec doesn't mention what I should do about multiple transactions: |
| 02:14 | <othermaciej> | in what regard? |
| 02:14 | <dglazkov> | db.transaction(function() { ... }); // 1 |
| 02:14 | <dglazkov> | db.transaction(function() { ... }); //2 |
| 02:14 | <dglazkov> | are these queued up? is 2 blocked until 1 is finished |
| 02:15 | <dglazkov> | since both tx callbacks are executed asynchronously, what's the expected behavior |
| 02:26 | <othermaciej> | the locking isn't specified in detail, but they have to follow the lock requirements |
| 02:26 | <othermaciej> | if both only do reads they can likely execute in parallel |
| 02:26 | <othermaciej> | if they write, then they will get serialized |
| 02:41 | <dglazkov> | sorry, had to restart ff |
| 02:42 | <dglazkov> | so, in SQLite-speak, you're saying that transaction is BEGIN DEFERRED, not BEGIN IMMEDIATE |
| 02:43 | <dglazkov> | because BEGIN IMMEDIATE won't let another BEGIN IMMEDIATE happen until it's committed |
| 02:48 | <othermaciej> | well I don't know, the spec is unclear on this |
| 02:48 | <othermaciej> | we've been discussing what it should be |
| 02:49 | <othermaciej> | dglazkov: are you looking to implement the spec? |
| 02:49 | <dglazkov> | I think I am just going to go with BEGIN IMMEDIATE for now and sort it out later |
| 02:49 | <dglazkov> | yes, I already have it pretty much working |
| 02:49 | <othermaciej> | cool |
| 02:49 | <othermaciej> | native implementation for Gecko? |
| 02:51 | <dglazkov> | cheating w/Gears :) |
| 16:22 | <zcorpan> | anyone know where the demo this is a screenshot of is? http://annevankesteren.nl/2006/05/canvas-3d |
| 16:22 | <zcorpan> | (is that correct english?) |
| 16:29 | <zcorpan> | or other 3d canvas demos |
| 16:29 | <zcorpan> | found this http://files.myopera.com/grafio/files/demo1.html |
| 16:31 | <hsivonen> | is the experimental build already available for Mac PPC? |
| 16:39 | <zcorpan> | don't think so |
| 16:42 | <zcorpan> | http://www.svgopen.org/papers/abstract3/wowslides+demos.zip has a 3d canvas demo |
| 17:36 | <Philip`> | http://philip.html5.org/demos/canvas/opera-3d/textured-cube.html has a totally exciting cube demo |
| 17:41 | <zcorpan> | apart from the 3d snake game, all demos are a rotating cube, it seems :) |
| 17:42 | <Philip`> | I'm not really sure what else you could do with it :-p |
| 17:42 | <zcorpan> | heh |
| 17:43 | <Philip`> | As far as I can tell, it can't do anything like http://canvex.lazyilluminati.com/misc/3d.html since there's no lighting |
| 17:44 | <Philip`> | and the addVertex(...) API doesn't scale very well when vertexes have coordinates, optionally texture coordinates, optionally normals, and optionally whatever else is added later |
| 19:04 | Philip` | wishes the OpenGL spec was developed more openly |