02:12
<dglazkov>
ok, another SQL spec question..
02:13
<dglazkov>
the spec doesn't mention what I should do about multiple transactions:
02:14
<othermaciej>
in what regard?
02:14
<dglazkov>
db.transaction(function() { ... }); // 1
02:14
<dglazkov>
db.transaction(function() { ... }); //2
02:14
<dglazkov>
are these queued up? is 2 blocked until 1 is finished
02:15
<dglazkov>
since both tx callbacks are executed asynchronously, what's the expected behavior
02:26
<othermaciej>
the locking isn't specified in detail, but they have to follow the lock requirements
02:26
<othermaciej>
if both only do reads they can likely execute in parallel
02:26
<othermaciej>
if they write, then they will get serialized
02:41
<dglazkov>
sorry, had to restart ff
02:42
<dglazkov>
so, in SQLite-speak, you're saying that transaction is BEGIN DEFERRED, not BEGIN IMMEDIATE
02:43
<dglazkov>
because BEGIN IMMEDIATE won't let another BEGIN IMMEDIATE happen until it's committed
02:48
<othermaciej>
well I don't know, the spec is unclear on this
02:48
<othermaciej>
we've been discussing what it should be
02:49
<othermaciej>
dglazkov: are you looking to implement the spec?
02:49
<dglazkov>
I think I am just going to go with BEGIN IMMEDIATE for now and sort it out later
02:49
<dglazkov>
yes, I already have it pretty much working
02:49
<othermaciej>
cool
02:49
<othermaciej>
native implementation for Gecko?
02:51
<dglazkov>
cheating w/Gears :)
16:22
<zcorpan>
anyone know where the demo this is a screenshot of is? http://annevankesteren.nl/2006/05/canvas-3d
16:22
<zcorpan>
(is that correct english?)
16:29
<zcorpan>
or other 3d canvas demos
16:29
<zcorpan>
found this http://files.myopera.com/grafio/files/demo1.html
16:31
<hsivonen>
is the experimental build already available for Mac PPC?
16:39
<zcorpan>
don't think so
16:42
<zcorpan>
http://www.svgopen.org/papers/abstract3/wowslides+demos.zip has a 3d canvas demo
17:36
<Philip`>
http://philip.html5.org/demos/canvas/opera-3d/textured-cube.html has a totally exciting cube demo
17:41
<zcorpan>
apart from the 3d snake game, all demos are a rotating cube, it seems :)
17:42
<Philip`>
I'm not really sure what else you could do with it :-p
17:42
<zcorpan>
heh
17:43
<Philip`>
As far as I can tell, it can't do anything like http://canvex.lazyilluminati.com/misc/3d.html since there's no lighting
17:44
<Philip`>
and the addVertex(...) API doesn't scale very well when vertexes have coordinates, optionally texture coordinates, optionally normals, and optionally whatever else is added later
19:04
Philip`
wishes the OpenGL spec was developed more openly