| 02:25 | <Hixie> | cbright6062: basic guidelines are remain vendor-neutral (i.e. don't promote browsers, books, etc), remain objective as much as possible, use an informal tone, and remain precise. Also, the usual WHATWG values, e.g. pragmatism, results matter, etc |
| 02:35 | <cbright6062> | Hixie: Alright, that works fine. What do I have to do to get started? |
| 02:36 | <cbright6062> | It said on the blog to come to the IRC (which, I've already been around here for a few days as it is.) |
| 02:58 | <Hixie> | not really anything to do short of writing whatever it is you want to say :-) |
| 03:00 | <cbright6062> | ah. I meant along the lines of the process. Do I write it and submit it here, then? Or, how do I actually go about that? |
| 03:02 | <Hixie> | oh, once you have something, just say here |
| 03:05 | <cbright6062> | alright. |
| 03:06 | <cbright6062> | by the way, final question: Does my post have to be exclusive to the WHATWG blog, or is it fine if I post it later on my own website as well? |
| 03:07 | <Hixie> | no problem with posting things elsewhere, though note that anything posted on the whatwg blog is under the MIT license so anyone else can post it too |
| 03:07 | <Hixie> | (and change it) |
| 03:08 | <cbright6062> | I'm fine with that. |
| 03:10 | <cbright6062> | besides, if they do change it, it doesn't really hurt much, for a single reason: If I post something, which will be written from my perspective and may contain my opinions if needed. And someone reposts it elsewhere and changes it, it ceases to be my opinion :P |
| 03:10 | <cbright6062> | so yeah, I don't mind. lol |
| 15:56 | <zewt> | https://www.khronos.org/webgl/public-mailing-list/archives/1204/msg00314.html gross |
| 16:00 | Philip` | likes how The Witcher 2 handles context loss/restore (in DirectX) by making all the characters in the world either disappear or stand up perfectly straight with their arms held out horizontally, until you unpause the game again |
| 16:00 | <Philip`> | Context loss is hard :-( |
| 16:01 | <zewt> | but this isn't context loss |
| 16:01 | <zewt> | they're using the context loss mechanism (added for the "context pulled out from under you by the OS" case) and repurposing it to make web developers deal with low memory |
| 16:03 | <zewt> | also the idea of dealing with a rare problem by intentionally making it worse seems fundamentally a little crazy |
| 17:56 | <MikeSmith> | GPHemsley: http://wiki.whatwg.org/wiki/Authoring seems to be working OK now |
| 18:21 | <GPHemsley> | MikeSmith: ? |
| 18:31 | <MikeSmith> | ah, sorry |
| 18:31 | <MikeSmith> | GPHemsley: I thought you had been asking about that page but I remember now it wasn't you :) |
| 18:31 | <GPHemsley> | :) |
| 23:00 | <heycam> | Hixie, no there is no way to do that, sorry, you'll need to describe the defaults in prose |
| 23:01 | <heycam> | if you were inventing from scratch I'd say foo(blah, { x: 20, y: 40 }, blah) looks nice |