02:25
<Hixie>
cbright6062: basic guidelines are remain vendor-neutral (i.e. don't promote browsers, books, etc), remain objective as much as possible, use an informal tone, and remain precise. Also, the usual WHATWG values, e.g. pragmatism, results matter, etc
02:35
<cbright6062>
Hixie: Alright, that works fine. What do I have to do to get started?
02:36
<cbright6062>
It said on the blog to come to the IRC (which, I've already been around here for a few days as it is.)
02:58
<Hixie>
not really anything to do short of writing whatever it is you want to say :-)
03:00
<cbright6062>
ah. I meant along the lines of the process. Do I write it and submit it here, then? Or, how do I actually go about that?
03:02
<Hixie>
oh, once you have something, just say here
03:05
<cbright6062>
alright.
03:06
<cbright6062>
by the way, final question: Does my post have to be exclusive to the WHATWG blog, or is it fine if I post it later on my own website as well?
03:07
<Hixie>
no problem with posting things elsewhere, though note that anything posted on the whatwg blog is under the MIT license so anyone else can post it too
03:07
<Hixie>
(and change it)
03:08
<cbright6062>
I'm fine with that.
03:10
<cbright6062>
besides, if they do change it, it doesn't really hurt much, for a single reason: If I post something, which will be written from my perspective and may contain my opinions if needed. And someone reposts it elsewhere and changes it, it ceases to be my opinion :P
03:10
<cbright6062>
so yeah, I don't mind. lol
15:56
<zewt>
https://www.khronos.org/webgl/public-mailing-list/archives/1204/msg00314.html gross
16:00
Philip`
likes how The Witcher 2 handles context loss/restore (in DirectX) by making all the characters in the world either disappear or stand up perfectly straight with their arms held out horizontally, until you unpause the game again
16:00
<Philip`>
Context loss is hard :-(
16:01
<zewt>
but this isn't context loss
16:01
<zewt>
they're using the context loss mechanism (added for the "context pulled out from under you by the OS" case) and repurposing it to make web developers deal with low memory
16:03
<zewt>
also the idea of dealing with a rare problem by intentionally making it worse seems fundamentally a little crazy
17:56
<MikeSmith>
GPHemsley: http://wiki.whatwg.org/wiki/Authoring seems to be working OK now
18:21
<GPHemsley>
MikeSmith: ?
18:31
<MikeSmith>
ah, sorry
18:31
<MikeSmith>
GPHemsley: I thought you had been asking about that page but I remember now it wasn't you :)
18:31
<GPHemsley>
:)
23:00
<heycam>
Hixie, no there is no way to do that, sorry, you'll need to describe the defaults in prose
23:01
<heycam>
if you were inventing from scratch I'd say foo(blah, { x: 20, y: 40 }, blah) looks nice