| 12:43 | <nox> | Does anyone know if all the tests in unitless-length.html are actually related to the unitless length quirk? |
| 12:43 | <nox> | Like, why should -\\31 work? |
| 17:24 | <andru255> | Hi everyone |
| 17:25 | <andru255> | I need to know how cancel a native fetch in javascript |
| 17:25 | <andru255> | Anyone knows how? |
| 17:25 | <terinjokes> | andru255: I don't believe you can right now |
| 17:27 | <andru255> | thank you terinkjokes, and some alternative o way to cancel? like a ignore o suspended fetch? |
| 17:33 | <andru255> | I read this useful link for know fetch https://fetch.spec.whatwg.org/ |
| 17:34 | <andru255> | but I don't see some way to abort or cancel a fetch :( |
| 17:35 | <terinjokes> | andru255: there's a long thread that discusses some of the difficulties on the GitHub |
| 17:35 | <terinjokes> | https://github.com/whatwg/fetch/issues/447 |
| 17:38 | <andru255> | thanks a lot terin again, I see, Would you recommend to use an XHR object by fetch at the time? meanwhile fetch is in draft today |
| 17:46 | <terinjokes> | i think that depends on your use case |
| 17:56 | <andru255> | mmm, when it's recommend to use fetch?, I think this is a useful method but its still in discussion |
| 17:56 | <terinjokes> | you can use it now, and i use it in some places |
| 17:57 | <terinjokes> | but if you need to cancel work, because of server resources, then it's probably not a good fit |
| 18:27 | <nox> | https://twitter.com/nokusu/status/856937598954201089 |
| 18:47 | <Domenic> | nox: I don't get it... |
| 18:49 | <nox> | Domenic: Sorry, I'm kind of just shitposting, thought of how games are now sold incomplete and then DLCs arrive, and how would that work in the software world. See https://www.giantbomb.com/dlc-season-pass/3015-7186/ |
| 21:42 | <KiChjang> | nox: sounds like you're talking about Europa Universalis 4 |